4/14/2023 0 Comments Elex 2 2019![]() Outlaws and Clerics are still present, but this time they play the role of secondary parties. In the course of the adventure various companions join him and he can join one of the three main factions operating in the game world: magical Berserkers, fanatical Morkons or futuristic Albs. In the end, however, there comes a moment when the threat he warned everyone about (but was ignored) becomes real, so the protagonist returns to protect his loved ones and the rest of Magalan's inhabitants.Īs before, the hero is not doomed to go it alone. Players once again find themselves on the planet Magalan and take on the role of the hero named Jax, who has spent the last few years away from human clusters. StorylineĮlex 2 takes place a few years after events presented in the original and shows their direct consequences. The team has created the first three installments of the cult Gothic series, as well as the cooler-received Risen trilogy. ![]() Item Spawner v1 ( reupload - more items added) (24.Elex 2 is the second installment of the RPG series developed by German studio Piranha Bytes and published by THQ Nordic. Item Spawner v2 (42.51 KiB) Downloaded 218 times ELEX2.CT Steam 1.0 +more armor / materials / sockets (46.48 KiB) Downloaded 384 times ELEX2.CT Steam 1.0 +some small misc scripts (50.63 KiB) Downloaded 648 times ELEX2.CT Steam 1.0 Save the result in something like LocalPlayer and then you have +940]+108 = stamina floatītw you can also use the hashes from me for the inventory stuff to make a perfect filter.Į.g -> read the pointer on (gCInventoryStack + 0x8) and then compare the hash ( +0x18 = 0xC992140AA5BEF5BA ) Get the player entity (its easy there are spots that are player only OR you can use 0x3F172262F86FCAA2 as hash compare) and then execute from the vtable the member function 0x110.įirst argument = instance of player entity In case someone has problems to get the player pointer(gCSkillsPlayer_PS) or stamina coz of shared instructions: If you want to use the spawner for a longer time block the steam updates! I probably won't update it again *Uploaded a small fix for Update 1 ( some Hashes had a missing number ) *Uploaded a table for Steam Update 1 and added some small misc. If you want specific items that are not covered by my hash-liste, read this instruction : viewtopic.php?p=239619#p239619 so only a few are in the list.Įdit: Okay probably this is the last hash-list update, now with more Armors Note : stuff marked with * are quest/note items, use at own risk! I stopped adding them to the list. ![]() You don't necessarily need to use the tables dropdown list, newest table supports spawning by hash.Į.g you search what you want on pastebin, copy the hash and paste it into the table. If you want a better overview which items are which category, here you go: choose an item from the dropdown menu and then click on Spawn! enable Get Templates before you load your savegame Note : its made for Steam 1.0, any other version won't work coz im using hardcoded addresses! Second Version of the Item Spawner ( now with armor ) I can probably use this Hash as compare will test that later. I just need to look to get all the ItemTemplates, not sure when I will have time for thatĮdit: I can probably get all ItemTemplates, I just need a way to filter them.Įdit2: okay looks like I can't finde any strings coz its hashed. Note it won't work for you without some modifications, e.g you need a pointer to playerEntity and you need a valid ItemTemplate.Ġx4923D3B0 is my Enhanced Acolyte Blaster ItemTemplate Pointer,so it won't work on your machine. Lea r8, // typeInfo edx,edxĬall ELEX2.exe+B53480 // DynamicCast -> InventoryPSĬall ELEX2.exe+7D7AE0 // AddItemToInventory If you have time to download the table and test it, then you have time to give my post a thumbs up/rate positive. For people that know what they are doing. Added ammo + clip script.įor the faction pointers stay away from it. V4.5: Got the XP multiplier to work good. Fix the player debuff script(sun glasses works?) and a unl HP script.ĭon't use the XP multiplier now(v4). V3.6: Added some pointers like player level, stamina,elex and more. Change and to update value/skill spend a AP in attribute. Put it in the player pointer script, because you need to activate that script for compare. Still testing this but looks good for now. V2.5: Damage multiplier and no damage to player. Added script for no arrows lost when using. And give a little bonus to enemy stamina. Player pointer (HP, LP and AP points.etc)Īnd hover mouse over item to change the amount
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